Archive for March, 2010

EQ 2 Gold Making Guide-3.3.Buying Fundamentals

Wednesday, March 31st, 2010

It’s not always about generating money that gives you the biggest bank account, but
sometimes it’s about what you spend. The broker boards offer so many items that seem
“valuable” and it’s quite easy to burn through a stack of gold without flinching. In addition,
you can purchase any combat art or spell in many different versions (app-1 to master-1)
and new items (armor, weapons, and jewelry) are available at almost every level, it would
seem much easier spending your money versus generating.
However, spending money doesn’t have to be such a “drain”. If you haven’t already
noticed, not everything you buy will contribute to an effective adventurer and unless it’s a
tier-5 item, whatever you buy will eventually become obsolete or upgraded naturally.

separator

EQ 2 Gold Making Guide-3.2.1.Merchant Mode-02

Wednesday, March 31st, 2010

Vault selling (e.g. Offline selling)
Vault selling is a great addition to the entrepreneurial merchant and allows you to sell
items outside your room either adventuring or even offline. There are 2-vault slots which
you are allowed to place 2-bags/chest with item. Personally, I have two nice 24-slot chests
which I place my various jeweler and other items I want to sell.
Are there downsides to vault selling?
Yes, there are a few but if you aren’t willing to keep your computer on at night, this is a
great option.
? Unavoidable Broker Fees: Items that are purchased from someone’s vault will
always be charged a brokerage fee and the buyer does not have the option to go
directly to your room and avoid the fee.
? Limited number of slots: Because there are only 2-slots, you can technically only
have a maximum of 56-items (or stacks) for sale. If you are selling directly in
merchant mode (i.e. you are physically in your room), you have all your inventory
slots you can sell from. I.e. you can sell up to 168-items or 3x more items.
? 24-hour expiration: After 24-hours of continuous vault selling, your items will
change to “not-for-sale”. You will need to go back to your vault and re-flag
everything to “for-sale”.
Overall, I very much like vault selling and this method has allowed me to generate large
amounts of platinum without being held hostage to keeping my computer on.
The auction channel
This auction channel (defaulted “off” when you first play EQ2) is a server wide channel
that allows any adventurer to message what they have to sell (WTS), buy (WTB), or trade
(WTT). I personally don’t find the auction channel as valuable as it used to be in EQ1
because of item tier restrictions but every once in a while, especially if you have very
value items such as rare raws, it can be quite useful.
The auction channel, along with the craft channel (since folks seem to use these 2-
channels interchangeably), is more useful when needing to buy items (WTB) since there
will be more an audience of folks that might have what you want versus need what you
have (WTS). However, these two channels are valuable enough to always have “on” and
can only help in generating more money.
The traveling salesman
Unlike the auction channel the traveling salesman approach can definitely improve your
cash flow. The traveling salesman approach refers to the activity of going specifically to
targeted zones and selling items that would only apply to that zone’s tier range. For
example, EL is a tier-4 zone that mostly has 30-40 level adventures so selling tier-4
drinks, jewelry, armor, weapons, etc would have a better chance of selling in that zone
versus Commonlands or Thundering Steppes (tier-4 items probably would hardly ever sell
in tier-3 zones and visa versa).
This approach also allows you to adventure or harvest at the same time and can
sometimes be more effective versus selling via the broker. As we discussed with the
broker, you can sometimes have a lot of competition and therefore you might need to
lower your sell price to get an item to move. However, if you are outside, there is hardly
any competition and potential buyers will generally give you more money. Why do I say
this?
? They don’t have access to the broker board and therefore can’t search for the best
price.
? They are interested in your item and want instant gratification versus traveling to
town and buying from a broker. Some adventures don’t have rooms, don’t go back
to town, or even know that a broker board exists. They just adventurer, camp,
adventurer, camp, etc.
? They recognize your selling efforts and don’t mind giving you more money,
especially if you bring the item to them.
Personally, I also enjoy selling this way because:
? You’re able to meet new folks, build a cliental for future sales, and create dialog.
? You can hone your haggling skills and get a better price for your items.
? You can “convince” the value of your item and educate fellow adventurers.
? You can up-sell other items that could be useful to the buyer. The buyer might only
want a wisdom ring, but you also have a wisdom necklace and bracelets that
would be beneficial to them.
The traveling salesman approach definitely has some limitations. Most notably you need
to carry a fair amount of relevant inventory and you can’t really participate/adventurer in
groups since it wouldn’t be polite to leave or pause the group just to sell some items. Also,
since your limited in inventory, you can quickly run-out and limit your potential sales.

separator

EQ 2 Gold Making Guide-3.2.1.Merchant Mode-01

Tuesday, March 30th, 2010

Back in the early days of EQ1, buying and selling was quite time consuming and required
the adventurer to sit in a zone (West Commonlands), shout sell or buy messages, and
hope other adventures were interested. In the world of EQ2, buying/selling is much easier
because of broker boards and selling in your room.
Broker boards
Broker boards (or Bulletin Boards) can be bought from various merchants in your home
town. These boards can then be placed in your room and gives you the ability to sell any
item in your inventory to anyone else that has access to a broker board. Main features of
a broker board:

separator

EQ 2 Gold Making Guide-3.1.The EQ2 Axioms of Money

Tuesday, March 30th, 2010

Axiom 1: An items sale’s price (from other adventurers) will never fall below
the NPC merchant buy-back price.
The Broker Boards will always have a wide variety of items being sold and at many
different prices. However, one “fact” will always remain; an adventurer will never (or
should never) set their sales price below the NPC merchant buy price. However, every
once in a while you might actually find some items on the broker boards that fetch a
higher price at the merchant because the seller didn’t bother to check before selling. If you
ever happen to find these items, immediately buy them, sell to the merchant, and make a
quick profit.
Axiom 2: For most crafted end-items, NPC merchant’s buyback price will
always be higher than the cost to make it.
SOE has made it a point (or at least claimed) that the pure crafter can efficiently obtain
level-60 without the need to adventurer or obtain money through killing mobs, loot drops,
etc. With that being said, a crafter would then need another way to fund their crafting
career and level-ups. Hence, most end-items that a crafter makes will sell back to the
NPC merchant for a profit and the current sell back profit is roughly 20% over the cost to
make.
Axiom 3: Crafted items sell price on the broker will be similar to the NPC
buyback price for loot chest drops from mobs
With Live Update #3, there were severe drops in the NPC buyback prices for crafted
items. Normal raws were not considered in the buyback price, the cost to make increased,
and the end effect caused about an 80% drop in the broker sell prices for these items.
However, with Live Update #4, the buyback price were again included in the cost of the
raws (i.e. raws have a few sps value now) and the market seemed to stabilize where tier-5
items can potentially sell for a few gold. The overall net effect is about a 20-40% drop for
most crafted items and the actual broker price is similar to the buyback price for mob
chest drops. In some cases now, especially for food items, the market price has actually
gone up, including the raws from “garden” nodes.

separator

EQ 2 Gold Making Guide-2.3.1.So how much money do

Monday, March 29th, 2010

SOE has structured EQ2 where based on your level and the zone(s) your adventuring, the
cost of the equipment and arts that you need to buy will be in-line to the equivalent money
of loot drops and quest rewards.
I.e. Through normal adventuring, you should have
enough money to buy adequate equipment/arts from the broker. Keep in mind, you will not
be able to buy equipment/arts upgrades every level and the adept-3 arts will definitely be
too expensive.
 
Below is a list of level/tiers and the corre
sponding amount of (average) money you should
expect to have: 
 
Table 2.3.1: Adventurer Cash Expectations
Zone
Tier
Typical
Adventurer
Level
Loot/Quest
Reward Value
Average
(“Normal”)
Total Cash
Needed
Exceptional
(“Rich”) Total
Cash

1
1-10
cp
50sp
>
10gp
2
5-20
cp-sp
10gp
>
50gp
3
20-30
sp
20gp
>
1pp
4
30-40
sp-gp
30gp
>
1pp
5
40-50
> 1-6gp
50gp
> 10pp
6
50-60
> 2-6gp
3pp
> 30pp
 
Again, through typical adventuring you should have some money to sustain an “average”
adventurer.
However, you if want to exceptional equipment, adept-3 level arts, or luxury
items, you will need to do something else besides normal adventuring and questing.

separator

EQ 2 Gold Making Guide-3.Its all about Supply and

Monday, March 29th, 2010

In EQ2, any given item’s sell/buy value will be based on age of the game, item tier,
merchant buy price, age of server, rarity, playability, and perceived value. From these, the
two most important factors that determine an items value are:

separator

EQ 2 Gold Making Guide-2.2.3.Bartering with other

Friday, March 26th, 2010

Trading and selling with other players does not technically create or remove money from
the EQ2 economy but other adventurers will one
of the primary “sources” of your income.
Later in this guide, I will explain techniques on successful bartering/selling tactics such as
broker pricing, wandering salesman, tier zone selling, etc. If you master some of these
techniques, you will be well on your way to a substantial income.
 

separator

EQ 2 Gold Making Guide-2.3.Will I ever be “rich”

Friday, March 26th, 2010

When you first start your adventurers in EQ2,
 money is in short-supply and every copper
will count. As you gain levels, experience, and through normal adventuring your total cash
will gradually increase, allowing you to obtain fairly average quality equipment and spells. 
 
Now to some, leveling slower or taking time to do quests isn’t an issue and also quite
arguably an effective character is more related to who’s sitting in-front of the computer
versus the equipment they have.
However, it should be absolutely clear, without additional
insight (i.e. reading this guide), “short-cuts” to cash, or friends to “twink” you, the typical
adventurer will always have the feeling of “barely making ends meet”. 
 
Also, if you want to have the most effective character along with leveling fairly fast, having
a decent amount of money is the best way to accomplish those goals.
Here are a couple
of examples:
 Spell Upgrades:
 If you are adventuring with app-1 combat arts/spells (I will refer
to these as “arts” for simplicity), you w
ill be a bane to yourself and to your group.
Especially true if these arts the mainstay of your class (heals for healers, taunts for
fighters, etc). Of course, you can patiently wait for adept-1 upgrades (that are for
your subclass) to drop, but these will be few and far in-between. Also, if you want
higher quality upgrades (e.g. adept-3), these can only be made by other
adventurers and are comparatively very
expensive (one adept-3 spells can cost
up-to a few plat).

Equipment/Weapon Upgrades:
Similar to art upgrades you always want to try to
have the best and highest quality equipment.
You don’t necessarily have to buy
“new” equipment every level (and it’s not recommended), but on-the-other-hand,
you don’t want to have all your equipment be “green/grey”
Again, generally the
fastest way (and most expensive) to hav
e your equipment up-to-date is to buy
from the broker.
I do want to point-out, questing for equipment or equipment loot
from mobs are equally viable ways to keep your equipment up-to-date. However
these alternatives are generally slower and will take time.
 
EQ2 can be very enjoyable without a lot of money since many folks enjoy/play EQ2 for
many reasons (e.g. community, questi
ng, crafting, killing mobs, etc).
However, without
money your effectiveness as an
adventurer will generally be less:
 Adventurers with little money: substandard effectiveness
 Adventures with some money: average effectiveness
 Adventures with a lot of money: potentially superb effectiveness
 

separator

EQ 2 Gold Making Guide-2.2.2.Sources of cost (i.e.

Thursday, March 25th, 2010

Buying from the NPC merchant:
 NPC merchants sell a wide variety of items
ranging from equipment, combat arts, spells, weapons, food/drinks, horses, etc. Merchants can be found in most every zone and are always interested in buying
any item you have to sell.
Be aware, if the merchant doesn’t normally sell the item,
your item that you sell to the merchant will be forever lost
 (i.e. if you mistakenly
sold that item to the merchant you won’t be able to buy it back).

Rent:
 If you decide to rent a room (I strongly recommend you do), you will need to
pay some amount of money every week and have access to your room. Rooms
come in all variety of shapes and sizes and can range anywhere from a few silver
to many plat in cost.
If you ever want to sell on the broker boards
5
, you will need to
rent a room or be a proprietor of someone else’s room.
 
Food/Drink:
 For any wise adventurer, eating and drinking will become apart of
every day life and you will therefore need to buy food and drinks every so often.
When consumed, foods will increase your health regeneration per tick and drinks
will increase your power regeneration per
 tick. The actual regeneration percent
increase depends on food/drink tier, quality, and adventurer level. However, crafter
made food/drink is roughly 66% better than store bought food/drink
costs can
range anywhere from a few copper to a few gold.
 Repairing Items:
 Throughout your adventurers you will die from time-to-time and
subsequently will need to repair your equipment.
Although, un-repaired equipment
doesn’t become any less effective, if you die 10-times in-a-row, your equipment
will fall-off and become unusable until repaired.
The cost to repair equipment is
generally very negligible. However, menders have been known to charge a hefty
coin (e.g. a few gold) to repair high-end items such as legendary or fabled items.
 
Boat Rides:
 
Both Qeynos and Freeport have “harbor” zones in that allow travel to
the etire world of Norath.
These boat rides are extremely useful in traveling from
place-to-place and can save significant time in walking/running.
Boat tickets cost
60sp per trip and expire if you leave the zone or camp.
 
Broker Fees:
 Throughout your home city, there are conveniently placed NPC
brokers that sell items listed by other adventurers and a great way to make
substantial profit on your loot. Also, if you are buying, the NPC broker could offer a
“great” deal on whatever interests you. However, anytime you buy from the broker
there is a 20% fee for the transaction and if you happen to be buying from the
Black Market broker, the fee is 40%.

Mail Fees:
 
Mail boxes in every town zone (and some outside zones) and it’s a
great way in sending and receiving messages, items, and coin to other adventures
in your home city (e.g. Qeynos or Freeport).
However, this service is not free and
comes with a nominal charge of a 10-50cp per message

separator

EQ 2 Gold Making Guide-2.2.1.Sources of money (i.e

Thursday, March 25th, 2010

Monsters (mobs):
 Mobs will drop loot and coin every. Mob loot will either be from
the body (roughly every other mob) or from a chest drop (roughly 10% of the time).
Mobs are the number #1 (as in sheer volume) source for money since they will
infinitely re-spawn after you kill them.
 
Keep in mind, killing mobs isn’t necessarily
the best source for money.
 Finishing quests:
 Most of the EQ2 quests will give money when completing and
the money reward will be-line to the level of the quest.
As a rule of thumb, quests
in tier-1
3
 zones (e.g. a few copper) give the least amount of money and quests in
tier-6 zones give the most amount of money (e.g. a few gold).
 
The NPC merchant:
 Merchants are open 24×7 and are very happy to buy
anything you have to sell, including clumps of maggots, skeletal hands, bat saliva.
Who really knows why these merchants really need these items,
but beware not all
merchants will buy your items at the same price.
 Harvest Nodes:
 Although NPC merchants will never buy a harvested item or
“raw”
4
 (i.e. harvest raws have a “no-value” flag), they are very valuable to other
adventurers and crafters alike.
Also, if you are lucky, you might harvest a rare raw
 
and these can fetch a very nice price on the open market.
As in with quest
rewards,
raws from tier-1 zones are generally worth the least and raws from tier-6
zones are worth the most.
 

separator

http://www.wowgold-cheap.com is proudly powered by WordPress
Entries (RSS) and Comments (RSS).
Theme by Spanish Translation US.